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【简答题】

阅读理解。
At Institute for the Future, designer Jane McGonigal creates massive (大规模的) multi-player free
online role-playing s (MMORPGs), which focus on social changes and environmental problems. She
hopes that players will use their new skills to make the real world better.
According to Jane, our addiction to gaming is actually a great thing, so long as we use it properly. Speaking
at the TED (Technology/Entertainment/Design) 2010 Conference, Jane says that people should devote more
time to s to build the skills necessary to make the world better. People who take part in MMORPGs
develop specialized skills in problem-solving as a team. So, if rs are willing to take part in role-playing
s based on real-world problems,they will be able to work together to find ways that can be used in the
real world.
Jane focuses on creating the kinds of video s that enable players to make a difference in their own
lives and the lives of those around them. In 2007, she helped create a video called A World Without Oil,
in which 1, 800 players tried to find new ways to transport themselves in a world without oil. Even after
completing the , the players focused on the problem and its possible solutions. Her next , Evoke,
takes an even more practical way. players are mainly young people in Africa. They will learn to create a
business that will help stop problems such as poverty and on a local level. By the end of the ,
players will be guided by experts on how to start their own businesses.
'We can make any future we imagine and we can play any s we want,' she said at the TED
Conference.'So let the world-changing s begin.'
1. The MMORPGs are created by Jane McGonigal to _________.
A. give rs more chances to play online s
B. develop rs' problem-solving skills
C. help rs get used to social changes
D. make rs take proper attitudes towards s
2. Which of the following is true about MMORPGs?
A. Role-playing s are real-world problems.
B. They take too much of rs' spare time.
C. The rs play different roles in the s.
D. They cost rs a lot of money to play.
3. What can we learn from the third paragraph? _________
A. AWorld Without Oil was mainly created for African youth.
B. rs can learn how to run a business in Evoke.
C. The rs of A World Without Oil are all environmentalists.
D. The players taking part in Evoke will start their own businesses.
4. The passage is mainly about _______.
A. some popular online s
B. advice on how to play s
C. s to solve real-world problems
D. ways to develop specialized skills

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参考答案:
举一反三

【单选题】在世界航海史上,最早的大规模远洋航行是( )

A.
哥伦布到达南美洲
B.
达·伽马进入印度
C.
下西洋
D.
麦哲伦船队环球航行

【单选题】大量的,大规模的

A.
greatly
B.
extensive
C.
intensive
D.
exactly

【单选题】大规模查考汉语字词的代表性工具书是()

A.
《康熙字典》
B.
《汉语大字典》
C.
《辞源》
D.
《辞海》

【单选题】电子政务在我国的大规模应用始于()

A.
80年代中期
B.
80年代后期
C.
90年代中期
D.
90年代后期

【单选题】大规模灭鼠中最经济的方法是()。

A.
机械灭鼠法
B.
化学灭鼠法
C.
生物灭鼠法
D.
物体灭鼠法
E.
挖洞法

【多选题】2019年将实施更大规模的减税,主要是

A.
普惠性减税与结构性减税并举
B.
突出普惠性减税
C.
重点降低制造业和小微企业税收负担
D.
重点降低制造业和国有大企业税收负担

【多选题】处治大规模岩体滑坡的方法有()。

A.
挖除滑坡体
B.
抗滑挡墙
C.
抗滑桩
D.
锚固
E.
灌浆

【单选题】民主大规模实行是在:()。

A.
17世纪50年代
B.
18世纪50年代
C.
19世纪50年代
D.
20世纪50年代
相关题目:
【单选题】在世界航海史上,最早的大规模远洋航行是( )
A.
哥伦布到达南美洲
B.
达·伽马进入印度
C.
下西洋
D.
麦哲伦船队环球航行
【单选题】大量的,大规模的
A.
greatly
B.
extensive
C.
intensive
D.
exactly
【单选题】大规模查考汉语字词的代表性工具书是()
A.
《康熙字典》
B.
《汉语大字典》
C.
《辞源》
D.
《辞海》
【多选题】我国大规模编写道藏是在:
A.
唐代
B.
宋代
C.
元代
D.
明代
E.
清代
【单选题】电子政务在我国的大规模应用始于()
A.
80年代中期
B.
80年代后期
C.
90年代中期
D.
90年代后期
【单选题】大规模灭鼠中最经济的方法是()。
A.
机械灭鼠法
B.
化学灭鼠法
C.
生物灭鼠法
D.
物体灭鼠法
E.
挖洞法
【多选题】2019年将实施更大规模的减税,主要是
A.
普惠性减税与结构性减税并举
B.
突出普惠性减税
C.
重点降低制造业和小微企业税收负担
D.
重点降低制造业和国有大企业税收负担
【多选题】处治大规模岩体滑坡的方法有()。
A.
挖除滑坡体
B.
抗滑挡墙
C.
抗滑桩
D.
锚固
E.
灌浆
【单选题】民主大规模实行是在:()。
A.
17世纪50年代
B.
18世纪50年代
C.
19世纪50年代
D.
20世纪50年代
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