【简答题】
阅读理解。
At Institute for the Future, designer Jane McGonigal creates massive (大规模的) multi-player free
online role-playing s (MMORPGs), which focus on social changes and environmental problems. She
hopes that players will use their new skills to make the real world better.
According to Jane, our addiction to gaming is actually a great thing, so long as we use it properly. Speaking
at the TED (Technology/Entertainment/Design) 2010 Conference, Jane says that people should devote more
time to s to build the skills necessary to make the world better. People who take part in MMORPGs
develop specialized skills in problem-solving as a team. So, if rs are willing to take part in role-playing
s based on real-world problems,they will be able to work together to find ways that can be used in the
real world.
Jane focuses on creating the kinds of video s that enable players to make a difference in their own
lives and the lives of those around them. In 2007, she helped create a video called A World Without Oil,
in which 1, 800 players tried to find new ways to transport themselves in a world without oil. Even after
completing the , the players focused on the problem and its possible solutions. Her next , Evoke,
takes an even more practical way. players are mainly young people in Africa. They will learn to create a
business that will help stop problems such as poverty and on a local level. By the end of the ,
players will be guided by experts on how to start their own businesses.
'We can make any future we imagine and we can play any s we want,' she said at the TED
Conference.'So let the world-changing s begin.'
1. The MMORPGs are created by Jane McGonigal to _________.
A. give rs more chances to play online s
B. develop rs' problem-solving skills
C. help rs get used to social changes
D. make rs take proper attitudes towards s
2. Which of the following is true about MMORPGs?
A. Role-playing s are real-world problems.
B. They take too much of rs' spare time.
C. The rs play different roles in the s.
D. They cost rs a lot of money to play.
3. What can we learn from the third paragraph? _________
A. AWorld Without Oil was mainly created for African youth.
B. rs can learn how to run a business in Evoke.
C. The rs of A World Without Oil are all environmentalists.
D. The players taking part in Evoke will start their own businesses.
4. The passage is mainly about _______.
A. some popular online s
B. advice on how to play s
C. s to solve real-world problems
D. ways to develop specialized skills
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