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【简答题】

阅读理解。
s originally are entertainment. Contemporary s are very realistic and for this reason they are
a source of great experience for the player and develop the imagination. s are entertainment and even
more than that. The statistics (统计) of the New York University led by Green claim that the player
preferring active s get improvement of some types of brain activity. In particular, players deal
with problems of simultaneously (同时地) tracking several moving objects at the average level of 30%
better than people who do not play active computer video s. The 'gaming' violent experience may not
be the cause of violent behavior in reality. None of the playing experience will become the priority in
important decisions concerning problems in real life. A is an abstraction (虚拟物). A player gets
abstract tasks and acts according to abstract rules.
s are also the possibility to be however a person wants to be and to rest from the outside world for
some time. But what if a person gets so much excited with the scenes that he becomes violent in reality?
Then, it proves that the s cause people to become violent in reality. But a psychologically healthy person
will never confuse these two different worlds. A is a virtual world with visual images very similar to
human. These images represent by themselves nothing but playing obstacles (障碍). A may potentially
give the opportunity to 'destroy the obstacles' that may not be destroyed according to the rules but it is more
about personal choice whether to do it or not. This leads us to the conclusion that violence is not a
consequence but the cause. People who are originally trended to violence may get into a temper by s and
perform violence in the 'real world'. But in this case violence in s is a justification (理由) of the
violent nature of the player.
1. The passage is_____.
[ ]
A. a story
B. a descriptive writing
C. an argumentative writing
D. a scientific essay
2. In the first paragraph the author used the statistics to prove that _____.
[ ]
A. s can provide experience for the players
B. s can help develop players' imagination
C. s can cause violent behavior
D. s are more than entertainment
3. What is the author's attitude towards the 'computer s'?
[ ]
A. 'Violent s' can lead to the performance of violence in the real world
B. Violence is not a consequence of the 'computer s' but the cause
C. s are just entertainment and nothing more.
D. The virtual world and the real world are just the same.
4. The best title for this passage is _____.
[ ]
A. Violent s cause violence
B. s: good or bad?
C. The cause of violence
D. The consequence of s

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参考答案:
举一反三

【单选题】数据统计不包括的是()

A.
图文阅读次数
B.
分享转发次数
C.
用户关注人数
D.
活动次数

【单选题】查验箱系统内虚拟场位为()

A.
I01,I02,I03
B.
H01,H02,H03
C.
Z01,Z02,Z03
D.
A01,A02,A03

【单选题】企业在统计月、季、年的工资总额时,均应按实发数计算,但对逢节日提前预发的工资,()

A.
应统计在应发次月的工资总额
B.
仍统计在应发月的工资总额
C.
应统计在应发之前一月的工资总额
D.
应另做统计

【单选题】RobotStudio虚拟仿真软件的下载地址是()

A.
www.baidu.com
B.
www.LOL.com
C.
www.robotstudio.com
D.
www.sina.com

【多选题】统计整理的基本步骤是( ) 。

A.
确定整理的目的
B.
设计和编制整理方案
C.
资料的审核与检查
D.
进行统计分组与汇总

【单选题】虚拟电机的运动轴模型上添加有 PART 模型,下列说法正确的是( )。

A.
可以隐藏,不会影响仿真效果
B.
将要运动的 PART 添加到此
C.
也可设置成运动学
D.
下一层级只能允许存在一个模块

【多选题】金融稳健统计的特点有哪些?

A.
系统性
B.
综合性
C.
可操作性
D.
规范性

【单选题】虚拟变量()。

A.
不能代表定性因素
B.
只能代表定量因素
C.
不是人工构造的变量
D.
一般情况下,取值为0和1

【单选题】统计软件的一般特点不包括( )

A.
菜单式操作
B.
功能全面、系统集成多种统计分析方法
C.
方便生成统计图形和表格
D.
完善的数据定义、操作和管理功能
相关题目:
【单选题】数据统计不包括的是()
A.
图文阅读次数
B.
分享转发次数
C.
用户关注人数
D.
活动次数
【单选题】查验箱系统内虚拟场位为()
A.
I01,I02,I03
B.
H01,H02,H03
C.
Z01,Z02,Z03
D.
A01,A02,A03
【单选题】企业在统计月、季、年的工资总额时,均应按实发数计算,但对逢节日提前预发的工资,()
A.
应统计在应发次月的工资总额
B.
仍统计在应发月的工资总额
C.
应统计在应发之前一月的工资总额
D.
应另做统计
【单选题】RobotStudio虚拟仿真软件的下载地址是()
A.
www.baidu.com
B.
www.LOL.com
C.
www.robotstudio.com
D.
www.sina.com
【多选题】统计整理的基本步骤是( ) 。
A.
确定整理的目的
B.
设计和编制整理方案
C.
资料的审核与检查
D.
进行统计分组与汇总
【单选题】虚拟电机的运动轴模型上添加有 PART 模型,下列说法正确的是( )。
A.
可以隐藏,不会影响仿真效果
B.
将要运动的 PART 添加到此
C.
也可设置成运动学
D.
下一层级只能允许存在一个模块
【多选题】金融稳健统计的特点有哪些?
A.
系统性
B.
综合性
C.
可操作性
D.
规范性
【单选题】虚拟变量()。
A.
不能代表定性因素
B.
只能代表定量因素
C.
不是人工构造的变量
D.
一般情况下,取值为0和1
【单选题】统计软件的一般特点不包括( )
A.
菜单式操作
B.
功能全面、系统集成多种统计分析方法
C.
方便生成统计图形和表格
D.
完善的数据定义、操作和管理功能
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